Normal Engine is a free to use Game Engine made in c++ with the basic tools to create a game. Made by students from CITM Barcelona for the Game Engines subject.
To access to the webpage of the engine, click the following link: Webpage
The engine consists of a menu bar, located in the upper part of the screen, where you can save and load your scene or even import files that you may need. In the middle of the screen we can find the viewport area where you are able to deploy objects and navigate through them making use of the different modules of the engine, which are 8 in total:
Also in the menu bar, to improve the communication in case of bugs and crashes we implemented a menu item called help with the possiblity of:
Menu Actions:
- SAVE --> Ctrl + S
- SAVE FILE --> Ctrl + S
- OPEN FILE --> Ctrl + Shift + S
- IMPORT --> Ctrl + I
- SHOW/HIDE WINDOWS --> Ctrl + H
- DELETE SCENE --> Ctrl + D
- EXIT --> Esc
Mouse Controls:
- LEFT CLICK --> Selection
- RIGHT CLICK --> Rotate camera
Camera Controls:
- MOVEMENT --> Right Click + WASD and Right Click + R/V (Up/Down)
- MOVEMENT SPEED x2 --> Shift
- ZOOM --> Mouse Wheel
- FOCUS ON OBJECT --> Right Click + F
No additional funcionalities yet.
ISSUE #1: When working with objects in the viewport the engine crashed every time at exit, fortunatelly the error was in an overflow over an array, so we were able to fix it.
ISSUE #2: At implementing the assets folder both folders icons visulization and drag and drop didn’t work at all.
ISSUE #3: AABB geometry is not displaying and working correclty.
ISSUE #4: Drag and drop crashes at displaying FBX files, to aboid that we deactivate it.
ISSUE #5: Save and Load with custom file format is not working correctly, and either accept fbx files.
ISSUE #6: When creating a method to create GUI elements inside the engine we take into account different options but we finally ended up with printing them with OpenGL, given that we had a lot of problems beacuse we couldn’t make a system to manage them, insted we printed them ath the beginning.
ISSUE #7: Related with the way of printing 2D assets inside a 3D environment we dealed that while using an orthogonal camera the different GUI elements didn’t show. In half the path of the assignment we realised that printing things in OpenGL was to complicated so we forked Wiwa Engine (our coleages engine) to try to implement them using assets and methods created last year.
ISSUE #8: Continuing with the last issue in the new engine we realised that was to difficult given that we used methods that were none similiar with Wiwa Engine so we returned back to NormalEngine to try to make something work.
MIT License
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